Can I Run Cities: Skylines II?
Choose the two parts in your machine and this page says whether Cities: Skylines II will run, roughly what frame rate to expect from Cities: Skylines II, and what its developer actually asked for when they published the Cities: Skylines II requirements, with nothing to download and no detection tool to install.
Yes, at lower settings
Yes, but not comfortably. The GeForce RTX 4060 clears the minimum for Cities: Skylines II without reaching the recommended card, so plan on medium settings and roughly 43 fps at 1080p (1920 x 1080).
Check your own parts against Cities: Skylines II
Cities: Skylines II system requirements, as published
Reproduced exactly as the developer of Cities: Skylines II wrote them, so every figure in this table is theirs rather than our reading of what Cities: Skylines II needs.
| Minimum | Recommended | |
|---|---|---|
| Processor | Intel® Core™ i7-6700K | AMD® Ryzen™ 5 2600X | Intel® Core™ i5-12600K | AMD® Ryzen™ 7 5800X |
| Graphics | Nvidia® GeForce™ GTX 970 (4 GB) | AMD® Radeon™ RX 480 (8 GB) | Nvidia® GeForce™ RTX 3080 (10 GB) | AMD® Radeon™ RX 6800 XT (16 GB) |
| Memory | 8 GB | 16 GB |
The Cities: Skylines II requirements above were retrieved from its own Steam listing, app 949230, and reproduced unchanged, and because a patch to Cities: Skylines II can change them that listing is the authority if a figure here looks stale. The verdict and the frame rate shown for Cities: Skylines II are ours, modelled from our hardware index rather than measured on a test bench. Steam listing. How we calculate this.
What the Cities: Skylines II requirements actually mean
The two bars Cities: Skylines II sets are a long way apart: the minimum card resolves to 13.0 on our index and the recommended one to 46.0, which is 254% more card, so for Cities: Skylines II the gap between scraping by and the experience the developer had in mind is wider than for most games and the minimum is worth treating as a floor rather than a target.
Of the 89 graphics cards we track, 86 clear the Cities: Skylines II minimum and 29 clear its recommended spec, so 57 cards land in between: fast enough to start Cities: Skylines II and slow enough that the settings menu is where the rest of the work gets done.
The cheapest card still on sale that clears what Cities: Skylines II recommends is the GeForce RTX 5060 Ti 8GB at 46.0 on our index against the 46.0 Cities: Skylines II asks for, and since everything below it on the current shelf falls under that bar, the GeForce RTX 5060 Ti 8GB is where the Cities: Skylines II question stops being about the card.
The oldest card in our database that still gets over the Cities: Skylines II minimum is the GeForce GTX 970 from 2014, which is worth knowing before replacing anything: if what you have is that card or newer, Cities: Skylines II will start, and the question becomes which settings rather than whether.
Cities: Skylines II asks for 8 GB of system memory as a minimum and 16 GB as its recommendation, a step of 8 GB that matters more than it looks: at 8 GB the Cities: Skylines II world streams in from storage rather than from memory, which shows up as a stutter when you turn a corner instead of as a lower average frame rate.
Cities: Skylines II states 4 GB of card memory in its own minimum, which is below the roughly 6 GB a 1080p build generally wants and 8 GB for 1440p, so on a card at the Cities: Skylines II floor the texture setting is the first control to come down and the one that buys back the most.
The Cities: Skylines II processor requirement is one of the few we could resolve against our own index, at 57.0 for the minimum, and 71 of the 83 processors we track clear it, which is why the Cities: Skylines II verdict above leans on the card: the chip is rarely the part that decides whether Cities: Skylines II runs.