FPS Calculator: Estimate Your Game Frame Rate

Pick your processor and graphics card and this tool estimates the frame rate they reach together, at every resolution and every graphics preset, in a single table. There is nothing to download and nothing to sign up for.

Estimates built from published benchmark data, not a test of your exact PC. How we calculate this.

How to read the table

Each row is a resolution and each column is a preset. The figure where they meet is what a modern AAA title should run at on that combination. An esports title will run far above it and a heavy open world at maximum settings below it, so treat the row for your resolution as the middle of a range rather than a promise.

The number comes from whichever of your two parts runs out of speed first. Your processor sets a ceiling that barely moves across the table; your graphics card sets one that falls steeply as resolution climbs. That is why the gap between Low and Ultra widens at 4K and almost disappears at 720p.

Why your real frame rate will differ

  • The game engine. Two titles that look equally demanding can differ by 40% on identical hardware.
  • Memory speed. A CPU limited scene is often really a memory limited scene. Enabling XMP or EXPO is free and frequently worth several percent.
  • Upscaling and frame generation. DLSS, FSR and XeSS change the picture entirely. These figures are native resolution without upscaling.
  • Thermals and power limits. A laptop or a cramped case will fall short of a desktop running the same parts.
  • Background software. Browsers, overlays and capture tools all take a share of the processor.

What frame rate should you aim for?

Sixty frames per second is the point at which most people stop noticing individual frames, and it is a reasonable target for single player games at high settings. Competitive shooters benefit from 120 and above, which usually means lowering settings rather than buying a faster card. Anything above your monitor’s refresh rate is wasted unless you are chasing lower input latency.

Consistency matters more than the average. A locked 60 feels better than an unstable 90, which is why frame time spikes are worth more attention than the headline number.

If the number is lower than you expected

Check which part is the limit before you spend anything. If your graphics card sits near 100% usage while you play, the card is the limit and lowering settings or upgrading it is the fix. If the card sits well below 100% while the processor is maxed out, the processor is the limit and a faster card will change nothing.